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Juggling
- Learn to juggle and learn about "site-swap
notation"
- Understand Shannon's Juggling theorem
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- Look for real bicycle tracks and figure out which way
the bicycle went.
- Consider whether a bicycle can make a single track,
like a unicycle, other than the special case of a
perfectly straight track. Then look up the paper Can
a bicycle construct a unicycle track? by David
Finn.
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- For each 3D symmetry group, make a list of the things
you find around you that have that symmetry.
- Construct your own "sculpture" for each 3D symmetry
group.
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- Calculate the angle you expect to find between faces
of an octahedron, rhombic dodecahedron, or
pyritohedron.
- Obtain some of the crystals shown, measure their
dihedral angles, and compare them to what you expect.
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- Cut a
bagel, an inner tube, or other toroidal object to
form a trefoil (in two fundamentally different ways).
- Read about torus knots and see what other ones you can
make physically.
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- Cut a cube of potato or cheese to reveal a regular
hexagonal cross section.
- Combine 20 cubes of wood, foam, or something, to make
a 1st-order approximation to the Menger Sponge and slice
it to reveal its special cross section.
- Learn about a 3D modeling program (e.g., Blender or
OpenScad) or ray tracing program (e.g., PovRay) to
generate your own models and see their cross sections.
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- Use the software shown to generate some algebraic
surfaces or Seifert surfaces.
- Explore Mathematica, Maple, or other software that can
make other families of mathematical models
- Find a local 3D printer or use an online 3D printing
service bureau to physically produce your models.
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- Make the two paper
models shown: four triangles and six squares.
- Make the regular polylink of six pentagons from paper.
- Explore other materials for making polylinks, e.g.,
wood or basketry.
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- Simulate some of the rules shown, using two colors of
checkers, beads, etc.
- Invent your own rules and see what patterns they lead
to.
- Write a program which can follow your rules more
quickly and accurately than you can.
- Examine real shells (or online photos) and classify
their pattern by which rule generates them.
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- Make a large geometric construction using one of the
templates here: (1),
(2),
(3).
- Design your own giant mathematical object to build.
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